Monday, November 24, 2014

Friday, November 14, 2014

Significance of Research

                        A review of the colour in existing 3D game will be carried out to compare the differences between 2D animations colour concept. Using 3D colour concept in 2D animation will bring mood and create new environment exactly same as in 3D games.
            As a conclusion, the research is focus on the colour concept in Halo game to adapting into 2D animation in order to create new environment by define the differences between this kind of colour concept in Halo game into 2D animation.



Hypothesis

                       Effective use of colour can give interest to the audience to see more about the animation that mainly in the form of 2D animation. the use of colour in according with the concept of video games Halo can make a difference use in 2D concept.


Scope of Research

                        This research is focused on the colour concept and visual technique of the Halo game includes the environment and the character to adapting into 2D animation. Simple and kind of humor storyline are used to adapting the colour concept in Halo through the 2D animation. The target audiences are Malaysian who is at range of teenage and young adult. Data will be collected through questionnaires.


 Summary


                        As a solution, this chapter states the introduction and purpose of the study to help researcher provide additional information about this research. Researcher also wants to identify the use of colour and concepts to be use as a guide line for the researcher. 

Research Objective

Below are the objectives of the project:

1.      To analyse the colour in 3D visual mostly in Halo game.

2.      To produce 2D animation by using colour concept in Halo game.


3.      To e analyse the difference by using the same 3D colour concept into 2D colour animation

Problem Statements

Colour animation can give a huge impact on the audience, especially the youth and children when watch the animation. Using the colour that is consistent with the animation that we want can be able to provide a variety to the audience than to attract them to continue watching the animated stories. The effectiveness in using the colour is the successful of halo game that received a good reaction among fans of video game, especially young people and children.


They using colour like 3D concept and show realism in Halo Games gives the viewers a desire to continue to see and play the game and one of the factor that this game was popular among the gamers also likely due to visual and colour concept that they presented give audient mood.



If researcher Using the same colour concept in Halo Game into 2D animation can bring the same expression for the audient or not. Researcher wants to know the different visual in 2D animation of Halo Game colour concept.

Thursday, November 13, 2014

Research Questions

What are the reaction of audience towards a 2D animation that use colour concept exactly like Halo game are 2D can show same expression like 3D animation?


- what are the feedback of the audience after watching the expected final outcome?

- what are the contents of animation that would show colour concept of halo game in 2D animation?

- How to experiment a 2D animation that adapting colour concept of Halo Game?

- How to design a character, environment and concept of the story to show audience the colour concept in Halo Game?

- Why does colour in animation effect audience in 2D animation?

- Why does 2D animation can be medium to show the colour concept in Halo Game?




Sample colour in Halo game ( colour correction )

Introduction of "Halo Game"

Halo is the best-selling military science fiction with concept of first-person shooter video game franchise that was popular among the gamers. This game was developed by Bungie, Inc. is an American video game developer located in Bellevue, Washington. U.S. this company was establish in May 1991 the founder was Alex Seropian  a University of Chicago undergraduate student and then he brought in programmer Jason Jones. In 2000 Microsoft acquired Bungie, the project that was working on was repurposed a launch tittle for Microsoft’s Xbox console, called Halo Combat Evolved.



The game in the series have been praised as being the best first-person shooters on a video game console among all games and are considered the Xbox ‘s killer app. This has led to call “halo killer” to describe console games that aspire or are considered to be better than Halo.







These first-person shooters take place in the distance past; a powerful race called the Forerunners fought an alien parasite known as the Flood. The Flood, which spread through infestation of sentient life, overran much of the Milky Way Galaxy. One of the races affected was humanity, who came into conflict with the Forerunners. Exhausted by their war and after having explored all other options, the Forerunners conceived a weapon of last resort to combat the Flood. Using an installation known as Ark, they built large ring-shaped mega structures known as Halos. The Halo Array, when activated, would destroy all sentient life in galaxy-depriving the Flood of their food, which samples of the lost life forms would be reseeded. Delaying as long as they could, the Forerunners activated the ring and disappeared.

Tens of thousands of year later, in the 26th century, humanity-under the auspices of the United Nations Space Command or UNSC-colonize many worlds thanks to the ”inner colonies and the remote “Outer Colonies”, leading to civil war. The UNSC creates an elite group of enhanced super soldiers, known as Spartans, to suppress the rebellion covertly. In the year 2525, human worlds come under attack by a theocratic alliance of alien races known as the Covenant leadership declares humanity heretics and an affront to their gods-the Forerunners-and begins a holy war of genocide. The Covenant’s superior technology and numbers prove decisive advantages, though effective, the Spartan are too few in number to turn the tide of battle in humanity favor.


This is some of the synopsis, setting and plot about Halo, eventually what became Halo was originally code-named Monkey Nuts and Blam! And took place on a hollowed-out world called Solipsism (McLaughlin, september 20, 2007). The planet suddenly became a ring world, and an artist suggested the name “Halo”, which became the game’s tittle (Toyama, may 2001)